Experience
From contributor to owner, games to enterprise, employee to founder.
15+
Years Shipping Products
10M+
Installs/Week Launched
$50M
Revenue Driven
$100K/wk
E-Commerce Revenue
6M
Users Reached
1M+
DAU at Scale
Career Timeline
Frame Story
Co-Founder & Director of ProductFeb 2025 – Present
Co-founded a collaborative game studio modeled after Finji and Raw Fury. Small creative pods own their IP and earn 70% of net revenue; the studio centralizes ops, legal, finance, and publishing so creators focus on making great games.
- Led business formation end-to-end: LLC, banking, payments, contributor agreements, IP assignment
- Built 5-year financial model and investor materials: $3M cap SAFE, 1-to-12 title portfolio strategy
- Designed phased GTM for Cluck: Steam Next Fest, indie festivals, creator partnerships, Kickstarter
- Executing $100K pre-seed raise via SAFEs, grants (Epic MegaGrant, Wings Fund), and crowdfunding
- Leading product on Cluck (3D platformer) with 10+ person team through milestone-driven Steam release
Pottery Friends
Founder / PM / DevFeb 2025 – Present
Swob
Fractional AI Product ManagerMar 2025 – Present
Treasure DAO
Senior PMApr 2024 – Nov 2024
Mythical Games
Senior Technical PMMay 2022 – Dec 2023
Genies
Founding Product ManagerFeb 2021 – May 2022
First PM hire at an 85-person startup. No product infrastructure, celebrity partnerships to manage, everything to prove.
- Built the Creator Ecosystem from concept to launch with partners like Gucci and GIPHY
- Launched e-commerce storefront generating $100K in weekly sales; shipped mobile app with GIPHY integration, scaling to 3K early users
- Defined GTM strategy that grew alpha community to 1K users
AAA
Digital Product ManagerMar 2018 – Aug 2020
First role outside gaming. Different domain, same core muscle.
- Launched an API-driven mobile app to 6M members with real-time vehicle tracking, saving $2M/year in call center costs by shifting support to self-service
- Owned product strategy end-to-end with weekly C-Suite and VP presentations, the only PM reporting directly to executive leadership
- Ran competitive analysis, focus groups, and multivariate tests that drove a 30% improvement in onboarding completion
Big Fish Games
Product ManagerMar 2017 – Oct 2017
Bandai Namco
Product ManagerAug 2016 – Mar 2017
Flow State Media
Director of ProductNov 2015 – Aug 2016
SUPERLABS
Product ManagerMar 2015 – Sep 2015
Jam City
Product ManagerAug 2013 – Mar 2015
First PM role. After four years at Zynga, I wanted to own a product. Jam City gave me that.
- Launched and scaled product to 1M+ DAU
- Developed a $50M product by refining content, design, and monetization
- Drove 20% MoM revenue growth through currency optimizations and content production
Zynga
Content ManagerJun 2009 – Apr 2013
Where it all started. Social gaming was inventing itself in real time.
- Shipped features across 4 franchises (FarmVille, FrontierVille, Treasure Isle, PetVille) during Zynga's peak, learning live ops at a scale few companies have matched
- Built Zynga's first mobile raiding feature (Mafia Wars iPhone), an early bet on mobile that shaped the company's platform shift
Key Milestones
2009
Joined Zynga during FarmVille era
2013
First PM role, scaled to $50M revenue
2016
PAC-MAN franchise, 10M+ weekly installs
2018
Beyond games: AAA app to 6M members
2021
First PM at Genies, built creator ecosystem
2025
Launched Pottery Friends beta, built solo with AI
Skills & Expertise
Product Leadership
- Product Strategy & Vision
- Roadmapping & Prioritization
- Cross-Functional Team Leadership
- Go-to-Market Strategy
- Stakeholder Management
Growth & Engagement
- Retention Loops & Growth Levers
- Pricing, Packaging & Monetization
- A/B Testing & Experimentation
- Live Service Operations
- Funnel Optimization & Analytics
Technical Execution
- React / Next.js / React Native
- TypeScript & Full-Stack Development
- Supabase / PostgreSQL / APIs
- Marketplace & Transaction Systems
- AI Integration (Claude API)
Tools & Platforms
- Figma & Design Systems
- PostHog / Tableau / Analytics
- Stripe Payments & Commerce
- Vercel / CI/CD / DevOps
- Agile / Scrum / Sprint Planning
What I'm Building Now
After my role ended in November 2024, I went all-in on building. Co-founded Frame Story (a collaborative game studio with a full business plan, financial model, and fundraising strategy), shipped Pottery Friends to 150 beta members, and built two more products from scratch. 15+ repos, 59 database migrations, full-stack TypeScript.
See my workInterested in working together?
I'm targeting Senior PM roles at seed-to-Series B startups in SaaS, dev tools, AI/ML, or consumer platforms. Let's talk about how my experience can help your team ship.
Let's connect